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Lich tower of doom rpg 16/9/2023 ![]() You gain advantage on your next ability check, attack roll, or saving throw.Critical Ability- On a critical hit, the sword lets out a burst of bright light from it's blade that stuns and blinds the target for one minute.Class Ability: When using the Paladin's Divine Smite with this weapon, the weapon lets out the burst of light as if it had scored a critical hit. Three times per long rest, you can use a bonus action to ask the blade for advice, drawing on it's large stores of ancient knowledge. If you fail, you are unable to use any weapon except the Lightbringer after until your next long rest, when you can make this save again.Minor Ability- This weapon is sentient and can speak to you telepathically. When switching out this weapon for another, make a DC 12 Wisdom save. Lightbringer (longsword, 2d6, Versatile: 2d8), artifactNegative Ability- You feel compelled to use this weapon and find it difficult to use any other weapon. ![]() Can only affect targets like Animate Undead.Class Specific Ability: (Wizard) Learning new necromancy spells have no time (still ink cost) when you hold this spell, and animated undead last for longer.
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